Prototypes: The Short(est Possible) Story

Prototypal inheritance is a brilliantly simple concept. Javascript’s syntax, however, often confuses new-comers. Let’s solve that, ehy?

What is a prototype?

Javascript does not have classes. Instead, it uses prototypal inheritance to share properties between objects.

A prototype is just a fallback object. In Javascript, an object’s fallback object is stored in as an internal property (one that only the engine can access) - commonly referred to as an object’s [[Prototype]] property. Let’s describe it, replacing some steps with comments:

// let's pretend that person is the [[Prototype]] of me :
var person = { has_legs: true }
var me = { name: "hugh" }

// that means :
me.name         // => "hugh"
me.has_legs     // => true

The steps for property lookup (e.g. me.name) are very simple:

1) Look in me for the property. If found, return the value of that property. else, step 2.

2) Look in me’s [[Prototype]] object for the property. If found, return the value of that property.

But wait!

person is an object”, I hear you cry, “what if it has a [[Prototype]]?”. Fear not! you simply repeat the steps above for finding a property in person. Consider this:

// let's pretend that animal is the [[Prototype]] of person :
var animal = { is_alive: true }

// and, as before, person is the [[Prototype]] of me :
var person = { has_legs: true }
var me = { name: "hugh" }


person.is_alive     // => true
me.is_alive         // => true

me.is_alive // => true may be a little baffling, but it’s really rather simple when you think it through:

1) look for property ‘is_alive’ on me.

2) it hasn’t been found, so look on person.

3) it hasn’t been found, so look on animal.

4) it has been found, so return the value true to person.

5) person returns true to me.

6) me returns true.

N.B. This is just a mental model for thinking about how the lookup works; the actual implementation may vary

This ‘chaining together’ of prototypes is known (unsurprisingly) as the prototype chain. Think about it! This means you can add a property at any time to person or animal and that will be available on me for all to see.

How to use them!

Up till now we’ve been pretending that person is the [[Prototype]] of me, but it’s all been a lie. Let’s resolve that:

Using Object.create

var animal = { is_alive: true }

var person = Object.create(animal)
person.has_legs = true

var me =  Object.create(person)
me.name = "hugh"

Yup, it really was that straightforwards. This is the nicer syntax modern JavaScript engines provide us. *

Using Constructors

This is the older syntax; and is the cause of a lot of the confusion about prototypal inheritance.

Constructors are functions that, when called in conjunction with the new keyword, return a fresh object. If you want to use a function as a constructor, the convention is to use a capital first letter:

function Person(){
//  When a function is called with `new`, `this` refers to the object we're creating.
    this.has_legs = true
}

var person = new Person()

person.has_legs // => true

So, now we have a person object, how do we make sure that it is the [[Prototype]] of me? Like so:

function Person(){
    this.has_legs = true
}

function Me(){
    this.name = "hugh"
}
Me.prototype = new Person()

var me = new Me()

me.has_legs // => true
me.name // => "hugh"

When you call Me with the new keyword, the fresh object (represented by this inside of the constructor function) has its [[Prototype]] set to Me.prototype. After that, the body of the Me function is run, and the object represented by this is returned. Phew. What a load of confusion that causes.

Why did I leave out animal in these examples? Well, because this technique requires a lot of boilerplate, and I didn’t want to make it any more confusing than necessary.

Further reading!

This overview is very short. Heck, I haven’t even mentioned methods! I wanted to make a super short intro, though, because there is a really awesome in-depth overview of JavaScript OOP already. This article was intended a light-weight complement to that one. Go read it. Now.


* As kangax’ compatibility tables show us, ie8 and lower, ff 3.6 and lower, and even Opera 11.50 lacks support for Object.create.